Import std.net.game.channel
std.net.game.channel
std.net.game's channels: what each of a connection's channels does with its messages. A RELIABLE_ORDERED channel's messages each arrive once, in the order they were sent; a RELIABLE_UNORDERED channel's each arrive once, as soon as they can; and an UNRELIABLE one's arrive or don't, and never after a newer one, so what comes is the freshest. A message too big for a packet goes in fragments, which are put back together where it arrives, and a reliable one's are sent again until each is acked.
std/net/game/channel.fb
Types
ChannelKind
enum
Public Enum ChannelKind: UInt8
What a channel promises of its messages.
std/net/game/channel.fb, line 13
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Each arrives, in the order it was sent.
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Each arrives, in any order.
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Each arrives or doesn't, in any order.
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