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    Import std.net.game.channel

    std.net.game.channel

    std.net.game's channels: what each of a connection's channels does with its messages. A RELIABLE_ORDERED channel's messages each arrive once, in the order they were sent; a RELIABLE_UNORDERED channel's each arrive once, as soon as they can; and an UNRELIABLE one's arrive or don't, and never after a newer one, so what comes is the freshest. A message too big for a packet goes in fragments, which are put back together where it arrives, and a reliable one's are sent again until each is acked.

    std/net/game/channel.fb

    Types

    ChannelKind enum

    Public Enum ChannelKind: UInt8

    What a channel promises of its messages.

    std/net/game/channel.fb, line 13

    • RELIABLE_ORDERED enum member #

      Each arrives, in the order it was sent.

    • RELIABLE_UNORDERED enum member #

      Each arrives, in any order.

    • UNRELIABLE enum member #

      Each arrives or doesn't, in any order.

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